Timeline Twist
In Timeline Twist, a differenza di Timeline Classico, tutti i giocatori collaborano per organizzare tutte le carte in tempo.
Pescate 35 carte in ogni partita, poi pensate, comunicate e coordinatevi per posizionarle nel giusto ordine, scartando le più fastidiose. Cercate di ottenere il miglior punteggio possibile con ciascuna nuova partita.
Un ringraziamento speciale a Corey Konieczka per il design della modalità cooperativa e a UmbreoNoctie per l'illustrazione del dinosauro.
Numero di giocatori: 2 - 6
Durata della partita: 9 mn
Complessità: 0 / 5
Gioca a Timeline Twist e 960 altri giochi online.
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Con i tuoi amici e migliaia di giocatori da tutto il mondo.
Gratuito.
Gioca a Timeline Twist e 960 altri giochi online.
Nessun download, gioca direttamente dal tuo browser.
Con i tuoi amici e migliaia di giocatori da tutto il mondo.
Gratuito.
Sommario delle regole
Object of the Game
Build the longest (left to right) timeline possible to score as many points as possible
Turn Play
Play proceeds in order amongst the players.
When it is your turn, you may either a) Play a card that will be placed at its appropriate spot on the timeline either (up to twice in a turn), this constitutes your turn; a1) before the first card on your timeline (to its left) for two game points; a2) after the last card on your timeline (to its right) for two game points, or a3) in an empty space above and between two cards on the timeline for one game point. You can also b) discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays. If you can do neither a) nor b) you may play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, remain in your hand, and will not be replaced.
The game ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.
Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.