Treos
In una notte tempestosa si diffonde la voce di una pozione della fortuna che si può acquistare per 20 monete d'oro al mercato nero di Treos. Dato che la tua sfortuna va avanti da un po’, decidi di rischiare. Il regno è vasto, le sue foreste oscure e le strade pericolose. Ma i corrieri pagano molto, quindi osi avventurarti fuori dalle mura protettive della tua città...
Sembra un flashback al Medioevo? Bene, entra e scoprilo...
Raccogli monete d'oro, affronta bande di ladri per sconfiggere la concorrenza ed esplora angoli remoti del regno usando le rune. Ogni passo che fai deve essere ben pianificato. I tuoi avversari ti stanno alle calcagna! Dopotutto, chissà quante altre pozioni ci sono? Vince la partita chi riesce a raccogliere 20 monete d'oro più velocemente.
Numero di giocatori: 2 - 4
Durata della partita: 46 mn
Complessità: 3 / 5
Gioca a Treos e 968 altri giochi online.
Nessun download, gioca direttamente dal tuo browser.
Con i tuoi amici e migliaia di giocatori da tutto il mondo.
Gratuito.
Gioca a Treos e 968 altri giochi online.
Nessun download, gioca direttamente dal tuo browser.
Con i tuoi amici e migliaia di giocatori da tutto il mondo.
Gratuito.
Sommario delle regole
Welcome to Treos!
Head out and explore the world: complete quests and side quests to collect enough gold faster than the others. The first player to collect 20 gold wins the game.
Sunrise: Planning
Each player draws 5 cards from their deck and assigns them face down: One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round. Three on the 3 different day turns: considering the movement options on the cards they place there. The last card may be replaced on top of their card deck or discarded.
Players also place an intrigue marker face down on each of the movement cards for the 3 daytimes (NB: in this BGA adaptation, you just have to choose a space for the "move highwayman token").
Morning, Midday, Evening: movement
According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if the "move highwayman token" has been revealed) one highwayman.
Reaching new places:
Town
Complete a quest, take a new quest card (if you have a free space for it).
Fort
Get the fort's weapon, if you don't already have it (triggers character-specific power).
Inn
Get a side quest. If you are the first entrant to the inn, you get 1 gold.
Secret Place
Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal. If you are the first entrant to the Secret Place, you get 1 gold.
Portal
Free move to another portal.
Highwaymen
Highwaymen block and prevent you from moving through or onto the space they are standing on.
Move the highwayman using the same movement card with which you have just moved your character token. Again, you may use fewer moves than allowed or not move any highwayman at all. Highwaymen may not move onto or through towns and forts, or any space occupied by a character token. They may, however, move onto inns, secret places, and spaces without character tokens. Any number of highwaymen may share the same space. You must move your character marker before you move the highwayman.
Ways to Earn Gold
1-3 Gold for completing a quest
0-4 Gold for collecting a new weapon
1 gold for discovering an inn
1 gold for discovering a secret place
Carolijn only: 1 gold for completing a side quest
Sundown: clean-up
All players discard their cards into their respective discard pile. An Event is revealed, providing a special rule for the next turn.