Gosu X
L'universo di Jalaanx è dominato da 8 Immortali, esseri semidivini coinvolti in conflitti sin dall'alba dei tempi. Ogniqualvolta una guerra inizia, nuove alleanze si formano e antichi accordi vengono disattesi. La Luna Rossa si avvicina, forgiando collaborazioni rivoluzionarie. Sebbene una vittoria militare è sempre onorabile - specialmente per il grande Goan-Sul - un nono semidio offrirà dall'ombra modi inediti di vincere una battaglia...
Gosu X è un gioco di carte combinato in cui i giocatori costruiscono il proprio esercito utilizzando la carta del proprio mazzo composto da 3 clan. Questi clan vengono scelti all'inizio del gioco e i 2 non scelti cambiano le regole del gioco! Una partita si gioca in massimo 3 turni.
Ogni round, dovrai:
- aggiungi carte al tuo esercito (Truppe, Eroi e Immortali) e attiva i loro effetti.
- Inizia la Grande Battaglia. Il giocatore con l’Esercito più forte vince un Token Supremazia.
- Onora la Song for the Dead. Ogni giocatore sacrifica metà della sua armata.
Ci sono molteplici modi per vincere: guadagnare 2 Token Supremazia O sbloccare 5 Token Attivazione O avere 15 carte a faccia in sù nel proprio Esercito O raggiungere una qualsiasi condizione di vittoria alternativa (Goan-Sul o Justice).
Numero di giocatori: 2
Durata della partita: 36 mn
Complessità: 3 / 5
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Gioca a Gosu X e 846 altri giochi online.
Nessun download, gioca direttamente dal tuo browser.
Con i tuoi amici e migliaia di giocatori da tutto il mondo.
Gratuito.
Sommario delle regole
Overview
Win the most great battles at the end of 3 rounds or immediately win early under certain conditions
Clan Selection
To begin, players will choose their 3 clans as such:
Player 1 picks 1 clan
Player 2 picks 2 clans
Player 1 picks 2 clans
Player 2 picks 1 clan
The two clans not picked will be flipped and their ongoing abilities will affect both players
After which the players shuffle their 3 clans together and draw 7 cards
If a player has less than 2 Troops in their starting hand, they may shuffle their whole hand back into their deck and draw 7, this can be repeated as many times as a player wishes so long as each time they have less than 2 Troops
Each clan has 8 Troops (level 1), 5 Heroes (level 2), 2 Immortals (level 3) for a total of 24 Troops, 15 Heroes, 6 Immortals per player
Turn
Players take turns until one player passes, at which point the remaining player can take up to 3 more turns
On a turn, a player can take one of the following actions:
Play a Card
Make a Shift
Spend Activation Tokens
Pass
At the end of each turn, a player cannot hold more than 7 cards in hand
Play a Card
Your play area is split into 3 rows of 5 spaces each
Each row represents a type, Troop/Hero/Immortal from bottom to top
Each card must be "supported" by having one below it, e.g. you cannot play a Hero if the Troop space below it is empty
From this, the first card you will ever play is a Troop and this first one only is free
Going forward, to play another Troop, if it matches the same clan as another Troop already in play, it is free to play. If it does NOT match a clan with another Troop in play, discard 2 other cards from your hand to play it (note that discards are public knowledge)
If you find yourself in a situation with no Troops or all face down Troops, the next Troop you play is free.
To play a Hero, you must have a minimum of one Troop from the matching clan.
To play an Immortal, you must have a minimum of one Troop AND one Hero from the matching clan
It may seem wrongly obvious that if you have a Hero of the clan you can play the Immortal, but you may have played the Hero when the corresponding Troop was face up, however now a new game state has the Troop face down so now you only have the Hero in the matching clan and can NOT play the Immortal until you also have a matching face up Troop.
Once you have played a card that adheres to the above rules, apply its effect if any
Make a Shift
The number on the left of the card is its Shift Cost
Discard cards from your hand equal to the played card's shift cost minus Activation Tokens on it to swap it out for another card from the same row
The new card does NOT have to be valid per the Play A Card rules, i.e. you do not have to have cards of the same Clan to Shift
The only restriction is that you cannot Shift a card with a card of the identical name
Resolve the new card's effect, if any
Spend Activation Tokens
You can spend activation tokens to perform ONE of the following effects:
Spend one token to draw one card
Spend two tokens to draw three cards
Place a token on a card with space for it to trigger its effect
As a reminder, at the end of each turn, you may not have more than 7 cards in hand
Pass
If you still hold Activation tokens, you may NOT take the Pass action
If you have no Activation tokens, and decide to Pass, your opponent gets 3 more turns until end of round
The Great Battle
Once one player has passed and the other has finished their third extra turn, The Great Battle commences
Each player adds up the military value of their cards (number on the right)
Each player enacts any keywords like Veteran effects
Whoever has the highest military value takes a Supremacy token
If tied, whoever holds the Wonder Token takes it, otherwise both take a Supremacy token each
If this is a player's second Supremacy token, they win!
Otherwise, continue to Song for the Dead
Song for the Dead
Release any captured cards and do not trigger their effects
Starting with the player who won the Great Battle, each player sacrifices half their cards in play, rounded up
Each player draws to a hand of 7
Each player takes back 2 activation tokens + any gained through special effects
Return the Wonder Token to the supply
Whoever lost the Great Battle is the new first player
Game End
If you hold 2 Supremacy tokens, immediately win
If you hold 5 Activation tokens, immediately win
If you have 15 face up cards, immediately win
If you're playing Goan Sul or Justice, they provide another win condition.