Akropolis
Gli architetti più talentuosi della Grecia antica sono pronti per raggiungere questo obiettivo. Costruisci case, templi, mercati, giardini e caserme, in modo da far prosperare la città e assicurarne il successo sulle altre. Aumenta il suo prestigio con una pianificazione armoniosa che soddisfi precise regole, e migliorala costruendo piazze.
Numero di giocatori: 1 - 4
Durata della partita: 16 mn
Complessità: 2 / 5
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Gioca a Akropolis e 968 altri giochi online.
Nessun download, gioca direttamente dal tuo browser.
Con i tuoi amici e migliaia di giocatori da tutto il mondo.
Gratuito.
Sommario delle regole
Overview
Place structures from the 11 construction sites until there is only one left, then work out who has created the best districts
Turn
On your turn, take a tile and place that tile
The first tile is free to take, all after it costs 1 stone to skip (e.g. if you want the 4th tile, spend 3 stone)
You can freely place a tile bordering others on the ground floor
If you wish to place higher, you must first have a triangle of 3 hexes to cover with the new tile to make a 2nd level (i.e. it can't over-hang). In addition, it must cover at least 2 different tiles. The covered hexes no longer count towards anything they would give you.
Hex Types
The three hex types are:
Quarries (Grey) - These do nothing when placed, but if you cover them, they give you 1 stone each
Plazas (Grey with Coloured stamp) - The stars depicted on these can be multiplied with the districts of the same type to make them worth more points
Districts (Coloured) - These score in a number of ways depending of type, but to be able to score you MUST have at least ONE matching Plaza
Districts
- Houses - blue: largest single group
- Markets - yellow: not adjacent to other markets
- Barracks - red: on the edge of the city
- Temples - purple: fully surrounded
- Gardens - green: no conditions
Round End
When there is only one tile left in the construction site, move it to the 1st position and lay out a new stack
Pass first player marker
If you can't do the above, the game ends at the end of the 12th round
Scoring
For each qualifying district, the following applies:
Add up the number of District hexes in each level
Multiply this number by the level they are on (x1 for first level or x2 for 2nd level...)
Multiply this by the number of stars the matching plazas give you
In addition:
1 vp per stone unused
If tied for the win, most unused stone breaks the tie
Variants
- Houses - blue: If your group of Houses Districts has a value of 10 or more, its points are doubled.
- Markets - yellow: If your Market District is next to a Market Plaza, its points are doubled.
- Barracks - red: If your Barracks has 3 or 4 empty spaces adjacent to it, its points are doubled.
- Temples - purple: If your Temple is built on a higher level, its points are doubled.
- Gardens - green: If your Garden is adjacent to a lake (an empty space that is completely surrounded), its points are doubled.
Distribution of Plazas and Districts
Two players
Type | Plazas | Districts |
---|---|---|
Houses (blue) | 5 (one star) | 18 |
Markets (yellow) | 4 (two stars) | 12 |
Barracks (red) | 4 (two stars) | 10 |
Temples (purple) | 4 (two stars) | 8 |
Gardens (green) | 3 (three stars) | 6 |
Three players
Type | Plazas | Districts |
---|---|---|
Houses (blue) | 6 (one star) | 27 |
Markets (yellow) | 5 (two stars) | 16 |
Barracks (red) | 5 (two stars) | 13 |
Temples (purple) | 5 (two stars) | 10 |
Gardens (green) | 4 (three stars) | 7 |
Four players
Type | Plazas | Districts |
---|---|---|
Houses (blue) | 7 (one star) | 36 |
Markets (yellow) | 6 (two stars) | 20 |
Barracks (red) | 6 (two stars) | 16 |
Temples (purple) | 6 (two stars) | 12 |
Gardens (green) | 5 (three stars) | 8 |