#99214: "A thought on speeding up turn based games."
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v116
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v116
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Qual è il tuo browser?
Google Chrome v116
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Qual è il tuo browser?
Google Chrome v116
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v116
-
• Qual era l'azione di gioco che volevi fare?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Cosa stai provando a fare per attivare questa azione di gioco?
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v116
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v116
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Qual è il tuo browser?
Google Chrome v116
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v116
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Qual è il tuo browser?
Google Chrome v116
Storico dei resoconti
This is the kind of things that is often done at the table.
It definitely doesn't seem very feasible in a synchronous game though, so it might just be what it is.
If no slip stream is possible or discard, the turn should automatically end.
I think in this way, it will automate turns faster in some cases as well as in real time play.
That's rare though.
I should be get one notification of my turn each round. I select may cards, then watch all the players in front of me take their turns, then I take my turn.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
