#96118: "Scuttling rules are not completely followed"
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Descrizione dettagliata
-
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
"• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat."
Currently you can scuttle a ship during combat without the need for another counter to be screened. In one game I scrapped a Base in order to block the rest of the enemy fleet from retreating, which strictly from the rules should not be allowed, since they cannot retreat.
I am not sure if the screening rule is enforceable, seems hard to make. The scrapping only on retreat seems reasonable.
"• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3)."
This one also seems hard to make in BGA and rarely necessary. • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
"• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat."
Currently you can scuttle a ship during combat without the need for another counter to be screened. In one game I scrapped a Base in order to block the rest of the enemy fleet from retreating, which strictly from the rules should not be allowed, since they cannot retreat.
I am not sure if the screening rule is enforceable, seems hard to make. The scrapping only on retreat seems reasonable.
"• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3)."
This one also seems hard to make in BGA and rarely necessary. • Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . • Qual è il tuo browser?
Mozilla v5
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . • Qual è il tuo browser?
Mozilla v5
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
"• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat."
Currently you can scuttle a ship during combat without the need for another counter to be screened. In one game I scrapped a Base in order to block the rest of the enemy fleet from retreating, which strictly from the rules should not be allowed, since they cannot retreat.
I am not sure if the screening rule is enforceable, seems hard to make. The scrapping only on retreat seems reasonable.
"• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3)."
This one also seems hard to make in BGA and rarely necessary. • Qual è il tuo browser?
Mozilla v5
-
• Qual era l'azione di gioco che volevi fare?
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . -
• Cosa stai provando a fare per attivare questa azione di gioco?
"• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat."
Currently you can scuttle a ship during combat without the need for another counter to be screened. In one game I scrapped a Base in order to block the rest of the enemy fleet from retreating, which strictly from the rules should not be allowed, since they cannot retreat.
I am not sure if the screening rule is enforceable, seems hard to make. The scrapping only on retreat seems reasonable.
"• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3)."
This one also seems hard to make in BGA and rarely necessary. -
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
"• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat."
Currently you can scuttle a ship during combat without the need for another counter to be screened. In one game I scrapped a Base in order to block the rest of the enemy fleet from retreating, which strictly from the rules should not be allowed, since they cannot retreat.
I am not sure if the screening rule is enforceable, seems hard to make. The scrapping only on retreat seems reasonable.
"• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3)."
This one also seems hard to make in BGA and rarely necessary. • Qual è il tuo browser?
Mozilla v5
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
"• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat."
Currently you can scuttle a ship during combat without the need for another counter to be screened. In one game I scrapped a Base in order to block the rest of the enemy fleet from retreating, which strictly from the rules should not be allowed, since they cannot retreat.
I am not sure if the screening rule is enforceable, seems hard to make. The scrapping only on retreat seems reasonable.
"• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3)."
This one also seems hard to make in BGA and rarely necessary. • Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
7.3.2 Scuttling Ships: A player may scuttle any of his units
currently on the board, thus removing it from play (scuttled
ships may be constructed anew and thus returned to play).
One motive for doing so is to avoid paying maintenance costs.
Another is to make room for newer and more technologically
advanced spaceships.
A unit can be scuttled at the following times:
• An Economic Phase.
• A player’s own Movement Phase.
• Another player’s Movement Phase the moment they
enter the hex that the counter is in (treat it like it was a
Decoy; 8.3).
• Combat Phase – only to free up a counter to allow a ship
to be screened.
• During a retreat.
• Because of any of the following Resource Cards (28.0r):
SELF-D ESTRUCT , HEROIC SHIP , OVERLOAD WEAPONS ,
FORCED SYSTEM SHUTDOWN , or PLAY DEAD . • Qual è il tuo browser?
Mozilla v5
Storico dei resoconti
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
