#96006: "MSP pipelines give movement benefits only if they are not moved."
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Descrizione dettagliata
-
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Qual è il tuo browser?
Mozilla v5
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Qual è il tuo browser?
Mozilla v5
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Qual è il tuo browser?
Mozilla v5
-
• Qual era l'azione di gioco che volevi fare?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Cosa stai provando a fare per attivare questa azione di gioco?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a -
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Qual è il tuo browser?
Mozilla v5
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Qual è il tuo browser?
Mozilla v5
Storico dei resoconti
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
