#68042: "Introduce a turbo variant where you pick all you diplomacy bonuses at the start of your turn "
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v103
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v103
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• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Qual è il tuo browser?
Google Chrome v103
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• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Qual è il tuo browser?
Google Chrome v103
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v103
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• Qual era l'azione di gioco che volevi fare?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Cosa stai provando a fare per attivare questa azione di gioco?
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• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v103
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• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v103
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Qual è il tuo browser?
Google Chrome v103
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v103
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Qual è il tuo browser?
Google Chrome v103
Storico dei resoconti
Here's the way it'll work:
1) For each diplomacy track, you'll be able to select "always ask", "2 GEMs", "1 VP", "Resource", or "last reward taken for this track"
2) If the indicated reward is available for that track when the action is taken, the game will automatically pick it for you. (If not, it'll ask you like normal.)
3) If you ever advance on that diplomacy track, the game will automatically reset your choice to "always ask" so that you don't forget to switch it to a better choice. Otherwise, it's up to you to change your choice when you no longer want that particular reward. If you think you'll want two different rewards on before it comes back to you, you should set it to "always ask"
The selection was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity (as opposed to a pull-down menu with every possible combination of which two elements you could pick at some tiers or programming in a long sequence of what you want).
I've just completed testing the backend logic to ensure that everything works. It'll require the other developer to implement an interface for it, which may take a little while. Still, you'll hopefully appreciate an update of what's in the works.
an example metal-point-food-water-2gems-1gem
then it will pick the highest possible rewards according to the slider. it also works for the double rewards
The method described was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity.
We'll keep an eye on it. If it's causing more player confusion than it solves, we may tweak or remove it.
There were some early implantation issues causing it to spontaneously reset, but those should be resolved now.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
