#6748: "Harbor + Small Wharf / Lighthouse. + Small wharf lets you load again"
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
303-307
329-334 • Qual è il tuo browser?
Google Chrome v56
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
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329-334 • Qual è il tuo browser?
Google Chrome v56
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• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Qual è il tuo browser?
Google Chrome v56
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Qual è il tuo browser?
Google Chrome v56
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
303-307
329-334 • Qual è il tuo browser?
Google Chrome v56
-
• Qual era l'azione di gioco che volevi fare?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Cosa stai provando a fare per attivare questa azione di gioco?
303-307
329-334 -
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v56
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
303-307
329-334 • Qual è il tuo browser?
Google Chrome v56
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Qual è il tuo browser?
Google Chrome v56
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. -
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from the base rulesbook
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads
goods on a cargo ship, he earns one extra victory point."
From the expansion including rulebook of anniversary edition
"Harbor
Each time, during the captain phase, the owner of an occupied harbor loads goods
on a cargo ship, he earns one extra VP."
Card itself
"Harbor: +1 victory point per delivery (captain phase)
This bug was mentioned before
#5186
Een there says
Not a bug, the rules say: each time he loads _a different type of good_ onto a ship he earns one extra VP.
Since the small wharf allows to ship different types of goods on the same load, it allows to earn more than one point per load."
and it was considered "not a bug"
BUT
1)This is not included anywhere in the rulebook concerning the harbor.
2)Rules for captain also make it clear:
Base rulebook:
Victory points
For each good (each barrel, not each kind of good) a player loads, he earns
one victory point (1 VP) in the form of value 1 victory point chips. When
loading goods onto the cargo ships, all kinds of goods have the same value: 1 VP
per barrel loaded! The goods values used in the trader phase are not used here.
When loading his first kind of goods, the captain takes as his privilege one
extra victory point. He does not get extra VPs for each kind he loads
Expansions rulebook
For each good (each case, not each kind of good) a player loads, he earns 1 VP in
the form of value 1 VP chips. When loading goods onto the cargo ships, all kinds
of goods have the same value: 1 VP per case loaded! The goods values used in the
trader phase are not used here. When loading his first kind of goods, the captain
takes as his privilege of 1 extra VP. He does not get this extra VP for the goods he
loads in subsequent turn in this captain phase.
The above rule is bent partially by the small wharf:
"A player with an occupied small wharf may ship different cases of goods during
one of his turns during the captain phase, but he gets only 1 VP for every two
cases he ships. Also, the player may ship as few (at least 1) or as many as he likes,
and need not ship all of a kind.
Note: a player may own and use both a wharf and small wharf in the same captain phase."
So
-instead of loading a single good, a player can load different goods
-instead of getting 1 VP / case, a player gets half of it rounded down (1 per 2 cases)
Also:
Wharf:
"During the captain phase, when a player with an occupied wharf must load
goods, instead of loading them on a cargo ship, he may place all goods of
one kind in the goods supply and score the appropriate victory points as
though he had loaded them on a cargo ship. It is as though the player has
an imaginary ship with unlimited capacity at his disposal.
The player must load goods on a cargo ship whenever he can on his turn
during the captain phase, except when he chooses to use his wharf and
“load” them on his imaginary ship.
If you see the moves i am stating below, the plaer loads the goods on the small wharf and right after that, gets to ship on an available cargo ship. • Qual è il tuo browser?
Google Chrome v56
Storico dei resoconti
player loads 2 tobacco, 1 sugar, 1 corn on small wharf and gets 2 victory points from small wharf, 3 victory points for harbor, 3 coins for lighthouse + gets to load on another cargo ship right after the loading on small wharf.
Reference rules:
www.ravensburger.com/content/wcm/mediadata/pdf/Microsites/Alea/Puerto%20Rico/US-SR%201.pdf
(this rule is more detailed that some earlier versions)
Lighthouse (captain phase): +1 doubloon for each _type of good_ loaded
In the Captain phase, each time a player with an occupied lighthouse loads
goods onto a ship he earns one extra doubloon. If he is also the Captain, he earns
1 additional doubloon on his first turn.
Harbor (Captain Phase): +1 VP for each _goods type_ loaded
In the Captain phase, if a player has an occupied harbor, each time he loads _a
different type of good_ onto a ship he earns one extra VP (see example under
Wharf, below)
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