#60253: "Endless loop possible? Dispatch center + Freelance Dormitories + Grappler"
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Qual è il tuo browser?
Google Chrome v98
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Qual è il tuo browser?
Google Chrome v98
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Qual è il tuo browser?
Google Chrome v98
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Qual è il tuo browser?
Google Chrome v98
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Qual è il tuo browser?
Google Chrome v98
-
• Qual era l'azione di gioco che volevi fare?
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Cosa stai provando a fare per attivare questa azione di gioco?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
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• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v98
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Qual è il tuo browser?
Google Chrome v98
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Qual è il tuo browser?
Google Chrome v98
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Qual è il tuo browser?
Google Chrome v98
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Qual è il tuo browser?
Google Chrome v98
Storico dei resoconti
The rules also states there's infinite gold and food, and will never run out no matter what. That means infinite VP can be done without any perk with B side, and a single perk on A side.
The loop can be easily done using claw faction on B side, as its double claw ability grants displacing own worker. That meant whoever pick faction first have a clear advantage, as it locks the other player into a desperate race to take all claw before he gets another 3 claw.
I suggest BGA run a set of modified rules for this specific case.
Can we at least have a "infinite loop" button that of all players agree, win you the game?
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
