#5425: "paying for development and worlds should happen after revealing"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
any game
• Qual è il tuo browser?
Mozilla v5
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
any game
• Qual è il tuo browser?
Mozilla v5
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• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Qual è il tuo browser?
Mozilla v5
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• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Qual è il tuo browser?
Mozilla v5
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
any game
• Qual è il tuo browser?
Mozilla v5
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• Qual era l'azione di gioco che volevi fare?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Cosa stai provando a fare per attivare questa azione di gioco?
any game
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• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
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• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
any game
• Qual è il tuo browser?
Mozilla v5
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
any game
• Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• Qual è il tuo browser?
Mozilla v5
Storico dei resoconti
I can't believe i'm the first person to give it a thumb. Clearly this bug report system is not ideal, especially since the developers only pay attention to multi-thumbed reports.
Not a true bug i think.
The gameplay impact is quite minor, and if implemented poorly, the fix could really hurt the gameflow by adding another synchronisation point rarely useful.
So, it's tricky to implement properly, but certainly not impossible (like they did with the mobile app).
I do agree that the rules say that it should be done like this, but I'm not sure it will improve the digital version of the game.
Because it would slow down things and because it would bring a whole new lot of potential timing issues like we already have with takeovers. (For instance, you shouldn't be allowed to use "Golden age of Terraforming" power to pay for itself. Nor play a green halo world and use its card on "Golden age of Terraforming" to pay for it. Or should you ? )
I have a potential solution for this for your consideration galehar -- it involves giving people the option to force a check, with the default option being as it is right now.
Taking inspiration from both Res Arcana's "Wait for previous player's collect" option and Welcome To's "Confirm (x)" prompts I think the following could be a workable middle-ground.
Firstly, before I say anything else the intent is that none of the existing logic gets thrown out.
What I'm thinking is the player selects what they want to make which invokes a call to server and the next phase regardless. They're then asked to say how they want to pay for it, this gets sent to server and validated... up until now this is how it's working right now.
So at this point the server knows what card is being played and can reveal to others AND knows the player can afford to buy it because they already submitted valid payment 'plan'.
The player then gets a prompt similar to Welcome To's countdown where no response in 10s is automatically finishing their turn/accepting what they've done as to not stall the game.
In this case it's however asking "Would you like to see what opponents have played, before using these cards to pay" with the options "[Commit to this payment (x)] [Wait to see] [Cancel]" -- the "(x)" in the option is a 10 second countdown, and if the other options is not clicked they commit to using their payment 'plan' to pay for their item. Giving them a clear "Cancel" option means the first time they see this or in a situation it may matter they're not required to decide in 10s when it could take longer to work out the implications.
If they DO click the other option that's where additional gamestate logic is needed to reveal all played cards to all players; and those that chose "Commit to this payment" go through as normal; those that chose "Wait to see" have to then select either the same, or a new combination of valid payment for the card they just played.
Perhaps the game remembers their planned payment and asks "How would you like to pay for %item%? [Pay using the cards previously selected] [Select alternative payment]" (The previously selected cards are rendered below similar to explore result, or have the big 'X' over them)
From a design POV and notwithstanding bugs we know they can't be in a state where a card was revealed and they can't pay for it because they were required to submit a valid payment for it, and that went through the existing logic to validate that works to pay. The game doesn't get slowed down where people don't opt to take additional turns; and it could possibly be controlled by a user-level preference if they even want to be asked this.
I can imagine other opportunities for bugs however, such as when the payment isn't just cards -- e.g. using New Military Tactics -- in the case where it was used in the first case that needs to be rolled back until they commit to it.
In the case of Arena and Tournament those that use this a lot will have more turns come up, thus more waiting time, and a higher likelihood of default loss on timeout in the event they overuse it.
Hopefully this helps as a potential solution to this, or at least inspiration for a way to make this happen!
So, unplayable cards will be greyed out and unselectable. Once the card has been chosen and played, a but "wait for reveal" will appear. At this point, you either directly select payment (including cards in tableau to activate or discard), or click the button to postpone the payment after all played cards are revealed.
So this won't slow the game down.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
