#31971: "Better access to trades"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v87
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai uno screenshot di questo bug (è sempre buona norma farlo), usa un servizio di caricamento immagini a tua scelta (come snipboard.io) per caricarlo e copiare/incollare il link qui. Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Qual è il tuo browser?
Google Chrome v87
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Qual è il tuo browser?
Google Chrome v87
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Qual è il tuo browser?
Google Chrome v87
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v87
-
• Qual era l'azione di gioco che volevi fare?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Cosa stai provando a fare per attivare questa azione di gioco?
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v87
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v87
-
• Per favore descrivi il problema rilevato. Se hai uno screenshot di questo bug (è sempre buona norma farlo), usa un servizio di caricamento immagini a tua scelta (come snipboard.io) per caricarlo e copiare/incollare il link qui.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Qual è il tuo browser?
Google Chrome v87
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai uno screenshot di questo bug (è sempre buona norma farlo), usa un servizio di caricamento immagini a tua scelta (come snipboard.io) per caricarlo e copiare/incollare il link qui. Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Qual è il tuo browser?
Google Chrome v87
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • Qual è il tuo browser?
Google Chrome v87
Storico dei resoconti
I have also tested with less wide screens, but wider screens might not look as good.
Can you show me a screenshot of what your screen looks like?
2. I can look into alternative trade options.
3. I can make it so if it would require taking dept it will not auto pay, that will be a simple fix.
4. I wasn't sure how much help I should provide the players, but that seems like an ok compromise.
5. This is a bigger one, but I can definitely start by moving the resources, they can go at the top of the player Building/Rail Lines area, and be made bigger.
Once I get that I can look into using those for trades/ showing building costs.
Should other player Resources also be moved to their player tableau areas? or do you think they are fine in the player Score area?
I have recently added logic so when a building is selected I update the Build Button, I can update other UI elements at that time based upon which building is selected (which could use the building cost as I also have that info).
imgur.com/a/M0GATCm
I would probably keep opponent resources in their score areas? Not sure. The thing is that their tableaus are often off-screen so putting the resources there does not seem helpful.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai uno screenshot di questo bug (è sempre buona norma farlo), usa un servizio di caricamento immagini a tua scelta (come snipboard.io) per caricarlo e copiare/incollare il link qui.
