#29010: "Allow turn-based tournament to use "+X hours per turn" game speeds"
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
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Mozilla v5
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla v5
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• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Qual è il tuo browser?
Mozilla v5
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• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Qual è il tuo browser?
Mozilla v5
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Mozilla v5
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• Qual era l'azione di gioco che volevi fare?
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Cosa stai provando a fare per attivare questa azione di gioco?
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• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Qual è il tuo browser?
Mozilla v5
Storico dei resoconti
If players could be matched by time zone initially, I think that would go a long way towards fair tournament play.
It's not a good representation of my attention to the game, even if I am playing well. I didn't understand this about tournament play and will be unlikely to join tournaments in the future. It's too bad this hasn't been fixed yet.
Someone who runs out of time should still get kicked from the game.
Let's take an example. You play 2 turns per day on average, and you enter a game that lasts about 20 moves per player :
Scenario A : you enter a simple game at 2 turns / day. You're fine, you know you'll never run our of time. How fast your opponent plays doesn't matter.
Scenario B : you enter a 7 days per player tournament game. Here the outcome varies A LOT depending on how fast your opponent plays :
- If your opponent is very active, their time will almost never tick. After slightly more than 7 days, you run out of time while having played only about 14 moves out of 20
- If your opponent is as active as you, or even a bit less, the game may last 10 days, or a bit more, but none of the player will run out of time.
This way of counting time was designed and is fine for real time, because as soon as your opponent plays, your thinking time starts. In turn based, what starts when your opponent plays is, most of the time, not thinking time but idle time for you. This system does not reward players who think fast, it rewards player willing to stop what they're doing in real life and connect to play more often.
Is this the kind of behaviour BGA wants to encourage from their players ?
IE. If game length set to 15 days - it would still end at 15 days, but within that each player would get +time each time they take a turn to ensure that they don't go into the red on time as long as they're still playing - instead of the current system where the time just ticks-down and no new time ever gets added.
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- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
