#25852: "ELO can be manipulated"
A che riguardo è la segnalazione?
Cos'è successo? Prego, seleziona tra le seguenti
Cos'è successo? Prego, seleziona tra le seguenti
Si prega di verificare se esiste già una segnalazione sullo stesso argomento
Se sì, per favore VOTA solo questa segnalazione. Segnalazioni con più voti hanno priorità di presa in carico!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrizione dettagliata
-
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v85
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v85
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual è il tuo browser?
Google Chrome v85
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual è il tuo browser?
Google Chrome v85
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v85
-
• Qual era l'azione di gioco che volevi fare?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Cosa stai provando a fare per attivare questa azione di gioco?
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v85
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v85
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual è il tuo browser?
Google Chrome v85
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v85
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Qual è il tuo browser?
Google Chrome v85
Storico dei resoconti
On move 44 at 41% progression, I no longer had a possibility of winning the game and tried to concede to my opponent. It was not allowed, because the game progression was less than 50%. It was at that moment that I noticed that by quitting the game, one could limit losses and prevent opponents from gaining their much deserved points. Had I done so in this game, I would have lost 14 points instead of 11, but my opponent would have only gained 4 points, instead of 11. A net 18 point change instead of 22 which would have given my opponent a 6 point smaller margin of victory. Which definitely would have been a better outcome for me, despite being at a point where I could clearly see that I had already lost the game.
I did not exploit this oversight in the game, but it is allowed, and that is a problem.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
