#25683: "BGA point given at the end of the game doesn't reflect the achievement"
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Descrizione dettagliata
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Mozilla 78.3.0esr
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla 78.3.0esr
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Qual è il tuo browser?
Mozilla 78.3.0esr
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Qual è il tuo browser?
Mozilla 78.3.0esr
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Mozilla 78.3.0esr
• Qual era l'azione di gioco che volevi fare?
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Cosa stai provando a fare per attivare questa azione di gioco?
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla 78.3.0esr
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla 78.3.0esr
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Qual è il tuo browser?
Mozilla 78.3.0esr
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla 78.3.0esr
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Hello,
Currently, whatever game was played, all players gains 1 and 1 point only.
Therefor, all players on BGA are still apprentice.
It is not possible to have the standard categories of "medium, good, expert" for this game for now.
I propose to give points according to the last succeed mission would help a lot.
Someone starting a campaign and stop playing at mission 2 would gain 2 points.
Someone starting at mission 20 and going to mission 35 would gain 35 points.
I personnaly don't want to start a mission at high level and getting people not used to the game at high difficulty at the table (and they can join by error not understanding it will be a hard one).
Another suggestion would be to have the sum of the mission succeeded as point, but I think it would go too high too quick.• Qual è il tuo browser?
Mozilla 78.3.0esr
Storico dei resoconti
Like mission succeed => +1
Failed attempt => -1
So it would does something like:
perfect => +1
2 tries => 0
3 tries => -1
etc...
This sumed for each mission would gives at the end a nice ratio.
I have witnessed a game that longed for more than 1h30, from mission 0 to mission 25... for sure the player at this table have a better experience than those who stop after mission 3 (and I don't want to play anymore with the laters...)
So ordering my thoughts on requirements:
1) The better you do (win/lose ratio), the higher your ELO-rating should become!
2) Harder missions have a more difficult win/lose ratio!
3) Longer games should reward more scores, but in a linear way
4) The ELO-rating of other players shouldn't matter.
5) If you only win, your score needs to rise
The ELO rating BGA uses [K x (W - p(D))] has two weaknesses, the W says the result can only be Win-Loss-Tie whereas here we have a string of victories and losses. And the p(D) requires the rating of an adversary where there is none in the game. the K can be used as elasticity factor, but the length of the game should be also taken into account for this elasticity.
I was thinking about a quite elaborate set-up for how to overcome these problems, but it might be a lot more simpler. Why not treat every mission as a player whom you're all playing against? If you lose, the mission's rating goes up by a tiny bit (probably allow for an ever diminishing elasticity). If you win it's as if you win against a player. This would mean your ranking would be evaluated after every single mission and not only after a campaign solving any or all issues we have currently.
But can we assign ratings for all 50 individual missions? That might be overcomplicated.
Thermopyles and Bandido rating works well without ELO system (these game adds/subtracts flat amount based on the result)
If the framework demands just one result agains an opponent, a way around that would be to compute a single rating for a hypothetical opponent, which starts at 100 and goes up (by some amount that depends linearly on the mission number) for each success and down (by some fixed amount) for each failure. Then at the end, everybody ties that hypothetical opponent.
I was going to suggest basing it on (total value of missions completed - fails) / (attempts) where each mission was worth a number of points equal to its mission number, but then you'd still need to measure it against something. Matthias' is self-balancing.
boardgamearena.com/forum/viewtopic.php?f=293&t=19261
Also the statistics do not even show which missions you have played and how many times you have tried to do them. But while playing offline this is how we are supposed to play it according to the rulebook. Writing down in how many attempts you achieved the missions. But the statistics only show the result (1 ELO) and the thinking time. Compared to nearly all BGA games, this is very limited.
Also similar to the report in the other Crew game:
#80070: "Award 1 ELO per mission completed"
boardgamearena.com/table?table=340947946
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.