#22405: "2 Modes: Trackable info revealed hidden (the way it is now)"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
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• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v84
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
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• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v84
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• Qual è il tuo browser?
Google Chrome v84
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• Qual è il tuo browser?
Google Chrome v84
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
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• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v84
-
• Qual era l'azione di gioco che volevi fare?
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
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• Cosa stai provando a fare per attivare questa azione di gioco?
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• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v84
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v84
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• Qual è il tuo browser?
Google Chrome v84
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v84
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• Qual è il tuo browser?
Google Chrome v84
Storico dei resoconti
In a realtime game, for myself at least, I usually can't remember 100% of the information from the past, especially when rooms have moved around, doing my best to remember what is where anyway is part of what makes the game fun in my opinion. It might be better for seasoned players to at least have the option to just show partial information - I don't have a particular suggestion on how much / which information yet, it's something worth thinking over.
Even in a realtime game, a mode like that might be useful for people still learning how to play, as long as it is intuitively designed.
About coordinates, I think that would just be confusing, especially to beginners, since the rooms move around. I picture something like giving the rooms letters instead - so if Alice says a hidden room labelled with the letter Q is Red, it would put in the log "Alice: Room Q is a Red room" instead of "Alice: This is a Red room". Or maybe just "Alice: Q is a Red room".
However, first the focus has to be 100% on fixing known bugs and getting out of Beta, and there are currently a lot of known bugs so it will probably be a while. Due to that and not being able to promise to get it done at this point in time, I'm leaving this as awaiting, but it sounds like a good idea.
The no-track version and the full track version as discussed, but maybe also a semi-track version with a sort of "forgetful" mechanic where say, after 3 rounds, on round 4, info on round 1 gets forgotten to help turn based but also keep with the spirit of the memory game that this is
Of course, you can still use the log and replay to see everything, but as far as auto-tracking goes this forgetful mode would still retain some mystery at a glance
Also, a forgetful version of this would help with the guards, otherwise once they've said something it will be displayed on the game board all game so they can no longer change their lie or turn a truth into a lie
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
