#168474: "Automatically skip Fulfill action if the player cannot fulfill any Visitor's order"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v135
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Qual è il tuo browser?
Google Chrome v135
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Qual è il tuo browser?
Google Chrome v135
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• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Qual è il tuo browser?
Google Chrome v135
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v135
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• Qual era l'azione di gioco che volevi fare?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Cosa stai provando a fare per attivare questa azione di gioco?
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• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v135
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v135
-
• Per favore descrivi il problema rilevato. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Qual è il tuo browser?
Google Chrome v135
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Qual è il tuo browser?
Google Chrome v135
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Right now, when a player reaches the Fulfill action, if they cannot fulfill any Visitor's order (because they do not have the matching potions for any available Visitor), the game waits until the player clicks "Ignore" before moving on to the next player/round.
It would be really handy if the game could detect this situation (by comparing the player's potions vs. the available visitors) and automatically move past the Fulfill action in this case. It's a small thing, but (especially in turn-based games) it would save everyone from having to wait until a player logs in just to click "Ignore."
(I think that it's possible to determine this, because there aren't any mechanics that allow the player to trade one potion for a different potion before Fulfilling, etc. Hopefully I'm not overlooking anything obvious.)
Thanks for your hard work on this great implementation, and for considering this request! • Qual è il tuo browser?
Google Chrome v135
Storico dei resoconti
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
