#161074: "Simultaneous play"
A che riguardo è la segnalazione?
Cos'è successo? Prego, seleziona tra le seguenti
Cos'è successo? Prego, seleziona tra le seguenti
Si prega di verificare se esiste già una segnalazione sullo stesso argomento
Se sì, per favore VOTA solo questa segnalazione. Segnalazioni con più voti hanno priorità di presa in carico!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descrizione dettagliata
-
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v134
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v134
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Qual è il tuo browser?
Google Chrome v134
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Qual è il tuo browser?
Google Chrome v134
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v134
-
• Qual era l'azione di gioco che volevi fare?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Cosa stai provando a fare per attivare questa azione di gioco?
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v134
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v134
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Qual è il tuo browser?
Google Chrome v134
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v134
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Qual è il tuo browser?
Google Chrome v134
Storico dei resoconti
boardgamearena.com/forum/viewtopic.php?t=41709
I added simultaneous mode in Yahtzee, Dice Poker and Shut the Box, but in those games other players rarely affect the choice, as almost all cases players have 'optimal' movements.
Farkle is different - Players will (and have to) push their luck many times, even while knowing the chance is slim, because of other players.
- In Farkle, every player except who reached the score limit gets an extra turn.
However, this extra turn is disregarded in this variant.
- Don't forget not every game is meant to be turn-based compatible.
Some games simply don't go well with the turn-based mode (e.g. dexterity, trick-taking).
In short, the suggested variant is not good enough to be implemented.
Sure it changes the tactic a little but it remains a push your luck.
Take a game like 6nimmt, it's kind of a reverse trick taking time and it is simultaneous; it would be quite boring if it wasn't. Or look at a 6 player Race for the Galaxy, 7 wonders, many rolls and writes etc...
And some do allow a part of the game to be simultaneous as an after thought with the option to go back to sequential if a player feels like order is important (Puerto Rico, New Frontiers,...).
The best analogy to Farkle is probably "Pokerdice" which has a simultaneous mode that traditional live play doesn't. Does it change the tactics ? Sure. But it works and most games with more than 2 players are played with simultaneous mode activated.
Simultaneous play, whether inbred in the design or added afterward even partially seriously help toward making a game good in turn-based mode for more than 2-3 players.
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
