#135959: "Implement "real time" ressources depletion"
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Mozilla v5
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Qual è il tuo browser?
Mozilla v5
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Qual è il tuo browser?
Mozilla v5
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Mozilla v5
-
• Qual era l'azione di gioco che volevi fare?
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Cosa stai provando a fare per attivare questa azione di gioco?
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Qual è il tuo browser?
Mozilla v5
Storico dei resoconti
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- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
