#129568: "Balancing out Shutdown events"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descrizione dettagliata
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• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Mozilla v5
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• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Qual è il tuo browser?
Mozilla v5
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Qual è il tuo browser?
Mozilla v5
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• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Mozilla v5
-
• Qual era l'azione di gioco che volevi fare?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Cosa stai provando a fare per attivare questa azione di gioco?
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Mozilla v5
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Qual è il tuo browser?
Mozilla v5
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Mozilla v5
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Qual è il tuo browser?
Mozilla v5
Storico dei resoconti
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
