#11910: "Limit the rating of "picky" players at Hanabi"
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Descrizione dettagliata
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
• Qual è il tuo browser?
Google Chrome v71
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v71
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Qual è il tuo browser?
Google Chrome v71
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Qual è il tuo browser?
Google Chrome v71
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
• Qual è il tuo browser?
Google Chrome v71
• Qual era l'azione di gioco che volevi fare?
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Cosa stai provando a fare per attivare questa azione di gioco?
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v71
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v71
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Qual è il tuo browser?
Google Chrome v71
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
• Qual è il tuo browser?
Google Chrome v71
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
In this cooperative game, many players, mainly the "higher" rank players are acting too picky! That means after they made some unwilling mistake in the gameplay - like for example the yield of the mistake are 2 discarded numbers of 3 - they just vote to abbandon the game! I think the rating system should be changed! Such players do not play in the spirit of the game - and if there is some "unpleasant" event - I just call it a challenge - they just cowardly vote to run away from the game. So basicly they can never get a negative ELO. I think such behaviour in a cooperative gameplay should not be accepted. First of all, it is only a game, You do not have to always win.
I was the one who wanted to struggle and continue the game - they just ruined it on purpose! Like why should I just stop playing if the second 3 is discarded??? Come on...
Of course it is not possible to delete the option to quit the game - sometimes the real life duties are calling - so if the players agree to quit the game, so be it. But I think - in this cooperative game, after the finnish, there should be implemented also some sort of self-evaluating of your co-players - to lower their ELO rating after they just wanted to cowardly run away!!!• Qual è il tuo browser?
Google Chrome v71
Storico dei resoconti
I too am in total agreement. Abandoning is frustrating, especially when the move is pulled right at the end of the game. It seems to all boil down to this fear of negative ELO. It's a shame BGA got rid of the message about a commitment to see a game through to the end on the accept page.
If people actually read the text in the log and at the end of the game they will see that as long as there are not three bombs then the game is a victory. Serial abandoners might find it cathartic to realise how unimportant a very minor deduction in ELO actually is.
Another thing that surprised me in the beginning, when I had zero or low ELO, was that I got a massive amount of rejects from high ranked players, not willing to even start the game. Only 1 or 2 actually played and gave some advise on the extra strategy rules.
Now that I'm more experienced, I can understand it's sometimes a burden to play with low ELO players when they don't understand the usual strategy.
I think this all comes from the definition of how ELO points are given in this game. Higher ranked players have little to gain but much to lose. And playing with "newbies" only increases the chance of losing ELO points.
The calculation of ELO points on a cooperative game like this is up for improvement. It's too much based on calculation for competitive games.
I think higher ranked players should get higher ELO points for playing with lower ELO players and vice versa.
That would actually be more representative to the difficulty of success in the game.
It would also increase the willingness to play with and explain rules to lower ELO players.
This would improve community instead of divide players.
There should be two game mode. One for enjoy/train, another to "compete" (as some seems to think there may be competition in cooperative game…). What we have actually is just a "no score no chrono no abandon" mode (so called training), and "chrono + score + abandon" mode (so called normal). Something doesn't make sense here.
So, what I mean by enjoy/train is, playing for no point, freely. Hence, no ELO, talking allowed, no need of chrono, abandon allowed, etc. (and why not, an undo which have to be collectively agreed, and/or a replay same deck!?) Pleasure and self/mutual improvement.
Counterpart is that ELO mode should not allow talking nor abandon collectively. *That* is the real challenge: you start to engage your points, either win or loose (either by playing or quiting). Nothing else. And for emergency case (as real life happens, we all know that), still possible to go turn/turn! Will to earn? Assume risk.
Also, if you think about scoring, there may be a competitive mode inspired by "duplicate" tarot. It also exists in scrabble and probably lots of other game. Principle is being rate against deck, everyone playing same deals. For example 16 tables each with predefined deck, and round with players rotating on tables, in a way you meet every other. Hence the goal is to make better than others in (almost) same condition (the almost coming from not having same partner on each deal). Where this competition mode is used, it's a really good evaluation of rank, almost cancelling chance variable.
Last but not least, the actual scoring doesn't take difficulty in account. It's by far easier to end with unofficial variant and/or flambs. Still a no flamb + official deal is same reward. Kind of same problem than what Metal talked about above: not scoring because of risk taken. Same way, doing -3 when it was the best possible score and no error is same punishment than if playing an easy deck with big fingers or small focus.
What suprise me about hanabi way of ELO, is that it looks like a subtle and complex process missing its target, and having unwilling side effects. In Bandido, it's +1 if you win, 0 if you loose. 5 or 6 exit, number of player, etc. doesn't matter: ELO is just a victory counter. And gess what? No picky player in Bandido =)
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