#111442: "0 ELO change, wrong application of "loss as a team" (real bad)"
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Descrizione dettagliata
-
• Per favore copia/incolla il messaggio di errore visualizzato sullo schermo, se possibile.
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
-
• Per favore spiega cosa avresti voluto fare, cosa hai fatto e cosa è successo
4 players king of tokyo game between friends
boardgamearena.com/table?table=462094413
Not 100% sure this is a site issue or "only" a site issue so I also have created a gamer specific bug report:
boardgamearena.com/bug?id=111437
So in this game, first player wins some ELO, second "wins" 0 ELO and 3 and 4 lose quite a lot of ELO.
Even though our K factors are I think about the same and only a minor 3% effect from consecutive wins for a player, there is a big total not less of ELO at the table
It really doesn't make sense.
Player 2 is marked as having lost in a team so he cannot win ELO but player 3 and 4 are still losing ELO to player 2 which mean that they are NOT in a team. How can player 2 be in a team with 3 and 4 but player 3 and 4 not be in team with player 2 ?
King of Tokyo is not a cooperative game so they are really only a few ways to handle the results that would make sense:
1) Rank everyone (this is the normal behavior, this is how it used to be) and everyone lose and win ELO according to who is ranked higher or lower than them at the end of the game
2) Consider that 1 player won and all the other players have a "draw" between them
3) Consider that 1 player won and all the other players do not have a ELO exchange between them
What happened in this game is none of the above, it's a hybrid that doesn't make sense and screw the players of any game with more than 2 players.
So lets me explain again with different words:
The player who finished second did not win ELO even though he addition of the individual ELO gains indicate that he should have. ( -5.79 + 9 + 9.65 = 0 doh !)
But the players who finished 3rd and 4th did lose ELO not just for losing to the winner but also for losing to the second player. 3rd player: -17.82 + 11.46 - 19.3 = -25.67
4th player : - 8.19 , -9 , - 5.89 = -23.08
That's not good.
----------
Side note:
This is not the topic of this report but player 3 got -3% for her consecutive win against player 4.
Logic should really be that player 4 also got his ELO loss against player 3 reduced by 3%
------
By the way, why is the K factor hidden now ?
The game was already hiding the multiplayer factor and now it is also hiding the k factor. This 100% looks like a "let's hide all the details" so that players cannot even see the bugs that we don't want to solve.
• Qual è il tuo browser?
Google Chrome v120
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
4 players king of tokyo game between friends
boardgamearena.com/table?table=462094413
Not 100% sure this is a site issue or "only" a site issue so I also have created a gamer specific bug report:
boardgamearena.com/bug?id=111437
So in this game, first player wins some ELO, second "wins" 0 ELO and 3 and 4 lose quite a lot of ELO.
Even though our K factors are I think about the same and only a minor 3% effect from consecutive wins for a player, there is a big total not less of ELO at the table
It really doesn't make sense.
Player 2 is marked as having lost in a team so he cannot win ELO but player 3 and 4 are still losing ELO to player 2 which mean that they are NOT in a team. How can player 2 be in a team with 3 and 4 but player 3 and 4 not be in team with player 2 ?
King of Tokyo is not a cooperative game so they are really only a few ways to handle the results that would make sense:
1) Rank everyone (this is the normal behavior, this is how it used to be) and everyone lose and win ELO according to who is ranked higher or lower than them at the end of the game
2) Consider that 1 player won and all the other players have a "draw" between them
3) Consider that 1 player won and all the other players do not have a ELO exchange between them
What happened in this game is none of the above, it's a hybrid that doesn't make sense and screw the players of any game with more than 2 players.
So lets me explain again with different words:
The player who finished second did not win ELO even though he addition of the individual ELO gains indicate that he should have. ( -5.79 + 9 + 9.65 = 0 doh !)
But the players who finished 3rd and 4th did lose ELO not just for losing to the winner but also for losing to the second player. 3rd player: -17.82 + 11.46 - 19.3 = -25.67
4th player : - 8.19 , -9 , - 5.89 = -23.08
That's not good.
----------
Side note:
This is not the topic of this report but player 3 got -3% for her consecutive win against player 4.
Logic should really be that player 4 also got his ELO loss against player 3 reduced by 3%
------
By the way, why is the K factor hidden now ?
The game was already hiding the multiplayer factor and now it is also hiding the k factor. This 100% looks like a "let's hide all the details" so that players cannot even see the bugs that we don't want to solve.
• Qual è il tuo browser?
Google Chrome v120
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
• Qual è il tuo browser?
Google Chrome v120
-
• Cosa era mostrato sullo schermo quando sei rimasto bloccato (schermo bianco? interfaccia di gioco parziale? messaggio di errore?)
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
• Qual è il tuo browser?
Google Chrome v120
-
• Quale parte delle regole non è stata rispettata dall'adattamento BGA
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
-
• La violazione delle regole è visibile nel replay della partita? Se sì, a che numero di mossa?
4 players king of tokyo game between friends
boardgamearena.com/table?table=462094413
Not 100% sure this is a site issue or "only" a site issue so I also have created a gamer specific bug report:
boardgamearena.com/bug?id=111437
So in this game, first player wins some ELO, second "wins" 0 ELO and 3 and 4 lose quite a lot of ELO.
Even though our K factors are I think about the same and only a minor 3% effect from consecutive wins for a player, there is a big total not less of ELO at the table
It really doesn't make sense.
Player 2 is marked as having lost in a team so he cannot win ELO but player 3 and 4 are still losing ELO to player 2 which mean that they are NOT in a team. How can player 2 be in a team with 3 and 4 but player 3 and 4 not be in team with player 2 ?
King of Tokyo is not a cooperative game so they are really only a few ways to handle the results that would make sense:
1) Rank everyone (this is the normal behavior, this is how it used to be) and everyone lose and win ELO according to who is ranked higher or lower than them at the end of the game
2) Consider that 1 player won and all the other players have a "draw" between them
3) Consider that 1 player won and all the other players do not have a ELO exchange between them
What happened in this game is none of the above, it's a hybrid that doesn't make sense and screw the players of any game with more than 2 players.
So lets me explain again with different words:
The player who finished second did not win ELO even though he addition of the individual ELO gains indicate that he should have. ( -5.79 + 9 + 9.65 = 0 doh !)
But the players who finished 3rd and 4th did lose ELO not just for losing to the winner but also for losing to the second player. 3rd player: -17.82 + 11.46 - 19.3 = -25.67
4th player : - 8.19 , -9 , - 5.89 = -23.08
That's not good.
----------
Side note:
This is not the topic of this report but player 3 got -3% for her consecutive win against player 4.
Logic should really be that player 4 also got his ELO loss against player 3 reduced by 3%
------
By the way, why is the K factor hidden now ?
The game was already hiding the multiplayer factor and now it is also hiding the k factor. This 100% looks like a "let's hide all the details" so that players cannot even see the bugs that we don't want to solve.
• Qual è il tuo browser?
Google Chrome v120
-
• Qual era l'azione di gioco che volevi fare?
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
-
• Cosa stai provando a fare per attivare questa azione di gioco?
4 players king of tokyo game between friends
boardgamearena.com/table?table=462094413
Not 100% sure this is a site issue or "only" a site issue so I also have created a gamer specific bug report:
boardgamearena.com/bug?id=111437
So in this game, first player wins some ELO, second "wins" 0 ELO and 3 and 4 lose quite a lot of ELO.
Even though our K factors are I think about the same and only a minor 3% effect from consecutive wins for a player, there is a big total not less of ELO at the table
It really doesn't make sense.
Player 2 is marked as having lost in a team so he cannot win ELO but player 3 and 4 are still losing ELO to player 2 which mean that they are NOT in a team. How can player 2 be in a team with 3 and 4 but player 3 and 4 not be in team with player 2 ?
King of Tokyo is not a cooperative game so they are really only a few ways to handle the results that would make sense:
1) Rank everyone (this is the normal behavior, this is how it used to be) and everyone lose and win ELO according to who is ranked higher or lower than them at the end of the game
2) Consider that 1 player won and all the other players have a "draw" between them
3) Consider that 1 player won and all the other players do not have a ELO exchange between them
What happened in this game is none of the above, it's a hybrid that doesn't make sense and screw the players of any game with more than 2 players.
So lets me explain again with different words:
The player who finished second did not win ELO even though he addition of the individual ELO gains indicate that he should have. ( -5.79 + 9 + 9.65 = 0 doh !)
But the players who finished 3rd and 4th did lose ELO not just for losing to the winner but also for losing to the second player. 3rd player: -17.82 + 11.46 - 19.3 = -25.67
4th player : - 8.19 , -9 , - 5.89 = -23.08
That's not good.
----------
Side note:
This is not the topic of this report but player 3 got -3% for her consecutive win against player 4.
Logic should really be that player 4 also got his ELO loss against player 3 reduced by 3%
------
By the way, why is the K factor hidden now ?
The game was already hiding the multiplayer factor and now it is also hiding the k factor. This 100% looks like a "let's hide all the details" so that players cannot even see the bugs that we don't want to solve.
-
• Cosa è successo quando hai provato a fare questo (messaggio di errore, messaggio nella barra di stato del gioco...)?
• Qual è il tuo browser?
Google Chrome v120
-
• In quale fase del gioco si è verificato il problema (qual era l'istruzione della partita in corso)?
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
-
• Cosa è successo quando hai provato a fare questa azione di gioco (messaggio di errore, messaggio nella barra di stato del gioco...)?
4 players king of tokyo game between friends
boardgamearena.com/table?table=462094413
Not 100% sure this is a site issue or "only" a site issue so I also have created a gamer specific bug report:
boardgamearena.com/bug?id=111437
So in this game, first player wins some ELO, second "wins" 0 ELO and 3 and 4 lose quite a lot of ELO.
Even though our K factors are I think about the same and only a minor 3% effect from consecutive wins for a player, there is a big total not less of ELO at the table
It really doesn't make sense.
Player 2 is marked as having lost in a team so he cannot win ELO but player 3 and 4 are still losing ELO to player 2 which mean that they are NOT in a team. How can player 2 be in a team with 3 and 4 but player 3 and 4 not be in team with player 2 ?
King of Tokyo is not a cooperative game so they are really only a few ways to handle the results that would make sense:
1) Rank everyone (this is the normal behavior, this is how it used to be) and everyone lose and win ELO according to who is ranked higher or lower than them at the end of the game
2) Consider that 1 player won and all the other players have a "draw" between them
3) Consider that 1 player won and all the other players do not have a ELO exchange between them
What happened in this game is none of the above, it's a hybrid that doesn't make sense and screw the players of any game with more than 2 players.
So lets me explain again with different words:
The player who finished second did not win ELO even though he addition of the individual ELO gains indicate that he should have. ( -5.79 + 9 + 9.65 = 0 doh !)
But the players who finished 3rd and 4th did lose ELO not just for losing to the winner but also for losing to the second player. 3rd player: -17.82 + 11.46 - 19.3 = -25.67
4th player : - 8.19 , -9 , - 5.89 = -23.08
That's not good.
----------
Side note:
This is not the topic of this report but player 3 got -3% for her consecutive win against player 4.
Logic should really be that player 4 also got his ELO loss against player 3 reduced by 3%
------
By the way, why is the K factor hidden now ?
The game was already hiding the multiplayer factor and now it is also hiding the k factor. This 100% looks like a "let's hide all the details" so that players cannot even see the bugs that we don't want to solve.
• Qual è il tuo browser?
Google Chrome v120
-
• Per favore descrivi il problema rilevato. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
• Qual è il tuo browser?
Google Chrome v120
-
• Per favore copia/incolla il testo visualizzato in inglese invece che nella tua lingua. Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
-
• Questo testo è disponibile nel sistema di traduzione? Se sì, è stato tradotto nell'arco di più di 24 ore?
4 players king of tokyo game between friends
boardgamearena.com/table?table=462094413
Not 100% sure this is a site issue or "only" a site issue so I also have created a gamer specific bug report:
boardgamearena.com/bug?id=111437
So in this game, first player wins some ELO, second "wins" 0 ELO and 3 and 4 lose quite a lot of ELO.
Even though our K factors are I think about the same and only a minor 3% effect from consecutive wins for a player, there is a big total not less of ELO at the table
It really doesn't make sense.
Player 2 is marked as having lost in a team so he cannot win ELO but player 3 and 4 are still losing ELO to player 2 which mean that they are NOT in a team. How can player 2 be in a team with 3 and 4 but player 3 and 4 not be in team with player 2 ?
King of Tokyo is not a cooperative game so they are really only a few ways to handle the results that would make sense:
1) Rank everyone (this is the normal behavior, this is how it used to be) and everyone lose and win ELO according to who is ranked higher or lower than them at the end of the game
2) Consider that 1 player won and all the other players have a "draw" between them
3) Consider that 1 player won and all the other players do not have a ELO exchange between them
What happened in this game is none of the above, it's a hybrid that doesn't make sense and screw the players of any game with more than 2 players.
So lets me explain again with different words:
The player who finished second did not win ELO even though he addition of the individual ELO gains indicate that he should have. ( -5.79 + 9 + 9.65 = 0 doh !)
But the players who finished 3rd and 4th did lose ELO not just for losing to the winner but also for losing to the second player. 3rd player: -17.82 + 11.46 - 19.3 = -25.67
4th player : - 8.19 , -9 , - 5.89 = -23.08
That's not good.
----------
Side note:
This is not the topic of this report but player 3 got -3% for her consecutive win against player 4.
Logic should really be that player 4 also got his ELO loss against player 3 reduced by 3%
------
By the way, why is the K factor hidden now ?
The game was already hiding the multiplayer factor and now it is also hiding the k factor. This 100% looks like a "let's hide all the details" so that players cannot even see the bugs that we don't want to solve.
• Qual è il tuo browser?
Google Chrome v120
-
• Spiega il tuo suggerimento in modo preciso e conciso in modo che sia il più semplice possibile per capire cosa intendi.
Vous ne pouvez pas gagner d'ELO en cas de défaite en équipe
• Qual è il tuo browser?
Google Chrome v120
Storico dei resoconti
Aggiungi qualcosa a questo report
- Un altro ID tavolo / ID mossa
- F5 ha risolto il problema?
- Il problema si verifica spesso? Ogni volta? Casualmente?
- Se hai una schermata di questo errore (cosa buona e giusta), puoi usare Imgur.com per caricarla e fare copia/incolla del link qui.
