La squadra di Board Game Arena Contattaci
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We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
I moderatori della comunità
![](https://x.boardgamearena.net/data/avatar/0/91/91342/91342174_32.jpg?h=02a9b427a7)
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Sviluppatori di giochi
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Giochi sviluppati: Hearts, Pier 18, Blackjack, Farkle, 42, Bacon, Forage, Nain Jaune, Hoola, Dou Dizhu, Toepen, The Brambles, Lure, Bahama Taxi, Regicide, Hanamikoji, Two-Ten-Jack, Go-Stop, Canasta, Gomoku, Narabi, Art Thief, Poker Dice, Gin Rummy, Five Three Five, Grove, Pinnacolo, Heckin Hounds, Paint the Roses, Sergeant Major, Ludo, Lunar, Tumbleweed, Yokai Septet, Big Two, Nap, Cradle to Grave, Onda, Twin Palms, Tiến Lên, Tokyo, Euchre, The Fox in the Forest: Duet, Sail, President, Ice and the Sky, Sasaki, German Whist, ECK, Spring Cleaning, Pente, Baby Dinosaur Rescue, Spite and Malice, Ramino, Dobro, The Last, Yaniv, Go Fish, Golf, Kings in the Corner, Crisps, Blot, Briscola, Roppyakken, Seotda, Cucumber, Cheez-Tricks, Fibonachos, Durak, Seikatsu, The Fox in the Forest, Open Face Chinese Poker, Qu4to, Claim, Fruit Picking, La Marche du Crabe, 31, Schnapsen, Sherlock 13, Power Vacuum, Yahtzee, Minhwatu, Tranquility: The Ascent, Knockout Whist, Domino, Enemy Anemone, Orchard, Sevens, Coupell, Nylon-ppong, Mighty, HUND, Pescado Novo, Pyrga, Regidice, Hawaiian Hanafuda, Écarté, Stonks, Expressions
A floating octopus adorabilis
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Giochi sviluppati: Memoir '44, Kingdom Builder, Akropolis, BANG!, Federation, The Crew: Missione negli Abissi, Santorini, Ark Nova, Welcome To, Altered, Number Drop, Marrakech, Rauha, Concept, Pianeti Sconosciuti, Simplicity, Scythe, Papayoo, Caverna, The Crew, Heat, Agricola, Coal Baron, Alhambra, Barrage, Yin Yang, Ancient Knowledge, Nidavellir, Gold’n’Crash
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
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Giochi sviluppati: Diam's, Terra Mystica, Koi-koi, Ginkgopolis, Scacchi, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, 7Rosso, Dama, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves di Miller's Hollow, Djambi, CuBirds, Secret Moon, Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
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Giochi sviluppati: Perfect Words, Pandemic, It's a Wonderful Kingdom, My City, Khiva, Dobble Connect, Orifiamma, Faraway, Gang of Dice, Solstis, The Number, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing, Betta, The Vale of Eternity, Lost Seas, Middle Ages, 12 Chip Trick, Blood Rage, Captain Flip, Vaalbara, Dicy Cards
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Giochi sviluppati: Samarkand, Morocco, Balloon Pop!, Dice Theme Park, Queens & Kings ...A Checkers Game, BuyWord, Rainbow, Break the Code, Senshi, Isle of Trains: All Aboard, Can't Stop Express, The Mother Road: Route 66, Tinners' Trail, Verona Twist, Empire Plateau, Mercado de Lisboa, Zooloretto, Sushi Go Party!, My First Castle Panic, Stockpile, Pyramid Poker, Affare Fatto, Little Factory, Herooj, The Gnomes of Zavandor, Guile
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Giochi sviluppati: Nippon, Khronos, Dungeon Petz, Linea Drago, Terraforming Mars, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battaglia Navale, Kingdomino, Hive, Century: La via delle spezie, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork
I enjoy playing boardgames and also develop them for BGA in my spare time
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Giochi sviluppati: Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Beyond the Sun, Maracaibo, Jump Drive, Villagers, Blue Skies, Envelopes of Cash, Arctic Scavengers, Streets, No, grazie!, E-mission, Progetto Gaia, The Great Split
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
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Giochi sviluppati: Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei, Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin, Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia
We were never being bored'cause we were never being boring
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Giochi sviluppati: GrumbleStone, Pugs in Mugs, Vault Un Solitario con i Dadi, Hens, Rolling Pins, Belladone Bluff, Block Arena, Vault Un Covo di Ladri, Shifting Stones, Resolve, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Nacho Party, Micro Dojo, Zuuli
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Giochi sviluppati: Res Arcana, MegaJackpot, 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest, Photosynthesis, Looot, Stella – Dixit Universe, Mech A Dream, Terraforming Mars, Lost Explorers, Next Station: London, Qawale, Splendor, Slide, CATAN, Next Station: Tokyo
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Giochi sviluppati: Streets, E-mission, Progetto Gaia, The Great Split, Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Monster Factory, Maracaibo, Jump Drive, Villagers, Envelopes of Cash, Arctic Scavengers
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
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Giochi sviluppati: Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Architetti del Regno Occidentale, Hadrian's Wall, The Crew, Anachrony, DIG UP Adventure
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Giochi sviluppati: Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
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Giochi sviluppati: Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Cacciatori & raccoglitori, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, Loco Momo, Sagani
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Giochi sviluppati: The Builders: Antiquity, Memoir '44, Scythe, Dice Forge, The Crew: Missione negli Abissi, Altered, I Costruttori del Medioevo, Number Drop, Ark Nova, Agricola, Caverna, Nidavellir, Barrage
Let's roll :)
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Giochi sviluppati: Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Pozioni Esplosive, Mulino, Veletas
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Giochi sviluppati: Rainforest, Flowers, Maps of Misterra, Open Season, Scriptoria, Gosu X, Almadi, Amalfi: Renaissance, Small Islands, Sahwari, Yokai
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Giochi sviluppati: Hydroracers, Forest Shuffle, Flowers: A Mandala Game, Colorado, Gold’n’Crash, OASIS New Hope, Treos, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Pianeti Sconosciuti
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
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Giochi sviluppati: Città Perdute, Hack Trick, Alhambra, Dungeon Twister, Carcassonne, Nell'Anno del Dragone, Stone Age, Donuts, Race for the Galaxy, Abalone
Let's be serious: it's a game.
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Giochi sviluppati: Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee
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Giochi sviluppati: Crypt, Forever Home, Sky Team, Festival, Dog Park, Cartographers, Canvas, Fromage, Quibbles, Exploding Kittens
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
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Giochi sviluppati: Marco Polo II: Agli Ordini del Khan, Sulle Tracce di Marco Polo, Piepmatz, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory
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Giochi sviluppati: Gear & Piston, Lords of Xidit, Tournay, Palazzi di Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
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Giochi sviluppati: Rift Valley Reserve, Challengers!, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP, Strands, Lielow
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Giochi sviluppati: Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens
Stets auf der Suche nach frischem Löwenzahn...
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Giochi sviluppati: Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia, Seasons, New York Zoo, Expeditions: around the world, Dobble
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Giochi sviluppati: Skull, Abyss, Rest in Peace, Crime Zoom: Un lavoro sporco, Botanicus, Polis: Fight for the Hegemony, La Festa per Odino
Rashly grab a demo for tabletop play (9)
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Giochi sviluppati: L'Isola dei Gatti, Draft & Write Records, Gold West, Romi Rami, GOLDblivion, Earth, Bärenpark
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
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Giochi sviluppati: Spades (Picche), That's Life!, Connect6, HUGO, Vulture Culture, Murus Gallicus, Pirati!
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Giochi sviluppati: Elfenland, Rage, El Grande, Haiclue, Thurn und Taxis, Alta Marea, Pingimus
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Giochi sviluppati: Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
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Giochi sviluppati: Chemical Overload, Dungeon Roll, Goblin Hood, Cannonades, Wizards of the Grimoire, Wizard, 13 Indizi
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
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Giochi sviluppati: Kingdomino, Through the Ages: Rivivi la storia della civiltà, Not Alone, Through the Ages, Tzolk'in, Battle Sheep
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
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Giochi sviluppati: Veggie Garden, Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
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Giochi sviluppati: Tang Hu Lu, Similo, Spirits of the Forest, 15 Days, All In, Legend Raiders
千里之行,始于足下。
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Giochi sviluppati: Mountain Goats, River Valley Glassworks, The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop.
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
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Giochi sviluppati: The Great American Fox Hunt, Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne
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Giochi sviluppati: Undergrove, Biomos, Let's Catch the Lion!, High Season, SpellBook, Mythic Battles: Ragnarök
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Giochi sviluppati: Santorini, Taluva, Coup, Now Boarding, Hardback
More word games, please!
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Giochi sviluppati: Just One, Simplicity, BANG!, Martian Dice, 3000 Canaglie
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
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Giochi sviluppati: Dragonwood, Bloxo, Super Mega Lucky Box, Chimera Station, Go Nuts for Donuts
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Giochi sviluppati: Commander Chess, Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
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Giochi sviluppati: Perikles, The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, Nell'Anno del Dragone
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
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Giochi sviluppati: Bug, Le Rovine Perdute di Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
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Giochi sviluppati: Amazonas, Cookie Addict!, Qango, Metz
Boardgamer for ages and enjoying playing and developing new games on BGA
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Giochi sviluppati: Tock, Tarocchi Francesi, Innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
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Giochi sviluppati: Barbu, Burgle Bros., Luxor
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
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Giochi sviluppati: Flip Freighters, Il Fiume d'Oro, Coal Baron
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
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Giochi sviluppati: Federation, Pook, Big Monster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
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Giochi sviluppati: Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
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Giochi sviluppati: DVONN, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
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Giochi sviluppati: Bonsai, Forks: seconda edizione, Tapas
Sometimes I write games for BGA in my spare time.
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Giochi sviluppati: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
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Giochi sviluppati: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
![](https://x.boardgamearena.net/data/avatar/0/84/84536/84536949_32.jpg?h=x2ca706f57)
Giochi sviluppati: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
![](https://x.boardgamearena.net/data/avatar/0/84/84381/84381921_32.jpg?h=xb16918e28)
Giochi sviluppati: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
![](https://x.boardgamearena.net/data/avatar/0/91/91472/91472467_32.jpg?h=844176406d)
Giochi sviluppati: FIKA, Gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
![](https://x.boardgamearena.net/data/avatar/0/86/86853/86853013_32.jpg?h=6d5c8b1536)
Giochi sviluppati: Cucco, Hachihachi
Japanese boardgame player.I like to play games very much, but I'm not a good player.
![](https://x.boardgamearena.net/data/avatar/0/83/83937/83937584_32.jpg?h=fdfe9cb5d2)
Giochi sviluppati: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
![](https://x.boardgamearena.net/data/avatar/0/85/85483/85483839_32.jpg?h=49b520281f)
Giochi sviluppati: Forza Quattro
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
![](https://x.boardgamearena.net/data/avatar/0/91/91595/91595916_32.jpg?h=40da1c5feb)
Giochi sviluppati: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
![](https://x.boardgamearena.net/data/avatar/0/91/91387/91387091_32.jpg?h=e75fec815d)
Giochi sviluppati: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
![](https://x.boardgamearena.net/data/avatar/defaults/default-1403_32.jpg)
Giochi sviluppati: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
![](https://x.boardgamearena.net/data/avatar/0/84/84864/84864168_32.jpg?h=bf7a68460d)
Giochi sviluppati: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
![](https://x.boardgamearena.net/data/avatar/0/47/47689/47689651_32.jpg?h=40f203eced)
Giochi sviluppati: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
![](https://x.boardgamearena.net/data/avatar/0/85/85602/85602060_32.jpg?h=591d801cd2)
Giochi sviluppati: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
![](https://x.boardgamearena.net/data/avatar/0/84/84215/84215445_32.jpg?h=9b97e0ee56)
Giochi sviluppati: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
![](https://x.boardgamearena.net/data/avatar/0/88/88846/88846487_32.jpg?h=da2dc8f9bb)
Giochi sviluppati: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
![](https://x.boardgamearena.net/data/avatar/0/89/89066/89066455_32.jpg?h=114cd3d281)
Giochi sviluppati: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
![](https://x.boardgamearena.net/data/avatar/0/83/83969/83969622_32.jpg?h=ac42474d60)
Giochi sviluppati: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
![](https://x.boardgamearena.net/data/avatar/0/84/84428/84428369_32.jpg?h=95c6f092c4)
Giochi sviluppati: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
![](https://x.boardgamearena.net/data/avatar/default_32.jpg)
Giochi sviluppati: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
![](https://x.boardgamearena.net/data/avatar/defaults/default-0574_32.jpg)
Giochi sviluppati: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
![](https://x.boardgamearena.net/data/avatar/0/84/84966/84966993_32.jpg?h=77827ec48d)
Giochi sviluppati: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
![](https://x.boardgamearena.net/data/avatar/defaults/default-1289_32.jpg)
Giochi sviluppati: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
![](https://x.boardgamearena.net/data/avatar/0/14/14617/14617273_32.jpg?h=xc901dced8)
Giochi sviluppati: Ricordi quando
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
![](https://x.boardgamearena.net/data/avatar/0/40/40343/40343760_32.jpg?h=cf92e336fa)
Giochi sviluppati: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
![](https://x.boardgamearena.net/data/avatar/0/89/89267/89267943_32.jpg?h=c7315fee5f)
Giochi sviluppati: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintaining Space Base on BGA.
![](https://x.boardgamearena.net/data/avatar/defaults/default-0304_32.jpg)
Giochi sviluppati: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
![](https://x.boardgamearena.net/data/avatar/0/88/88883/88883943_32.jpg?h=e48c301429)
Giochi sviluppati: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Traduttori (nella tua lingua)
(Traduttori con più di 100 stringhe convalidate)