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Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.
For more info about me, check http://elonka.com/bio.html
And have fun! :)
For more info about me, check http://elonka.com/bio.html
And have fun! :)
Sviluppatori di giochi

Giochi sviluppati: Yaniv, Art Thief, Roppyakken, Paint the Roses, Sevens, Seikatsu, Fruit Picking, Go Fish, Minhwatu, Sasaki, Coupell, Gomoku, Pyrga, La Marche du Crabe, Pier 18, Seotda, Hoola, Bahama Taxi, Regidice, Narabi, Tranquility: The Ascent, Heckin Hounds, Nylon-ppong, Tumbleweed, Regicide, Twin Palms, Blackjack, Ice and the Sky, Dou Dizhu, Pente, Baby Dinosaur Rescue
A floating octopus adorabilis

Giochi sviluppati: My First Castle Panic, Little Factory, Pyramid Poker, The Gnomes of Zavandor, Affare Fatto, Herooj, For the King (and Me), Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings ...A Checkers Game, Break the Code, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66, Verona Twist, Sushi Go Party!, Mercado de Lisboa, Zooloretto

Giochi sviluppati: Welcome To, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, The Crew, Agricola, Alhambra, Memoir '44, Yin Yang, Nidavellir, Equinox, Kingdom Builder, BANG!, The Crew: Missione negli Abissi, Santorini, Rauha
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Giochi sviluppati: Linea Drago, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battaglia Navale, Kingdomino, Hive, Century: La via delle spezie, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz
I enjoy playing boardgames and also develop them for BGA in my spare time

Giochi sviluppati: Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

Giochi sviluppati: Sobek: 2 Giocatori, Ticket to Ride, Sea Salt & Paper, Conspiracy, Glow, MOW, Azul, Garden Nation, Nicodemus, Get on Board: New York & Londra, King of Tokyo, Noah, Look at the Stars
BGAddict

Giochi sviluppati: Pozioni Esplosive, Mulino, Veletas, Keyflower, Exploration: Warzone, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons

Giochi sviluppati: Number Drop, Caverna, Agricola, Barrage, Nidavellir, Memoir '44, The Builders: Antiquity, Equinox, Dice Forge, The Crew: Missione negli Abissi, I Costruttori del Medioevo
Let's roll :)

Giochi sviluppati: PARKS, Space Station Phoenix, Art Decko, It's a Wonderful World, Beyond the Sun, Jump Drive, Blue Skies, Arctic Scavengers, No Thanks!, Progetto Gaia, Caper: Europe
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Giochi sviluppati: Blood Rage, Vaalbara, Pandemic, My City, Orifiamma, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump, Betta, Lost Seas

Giochi sviluppati: Photosynthesis, Stella – Dixit Universe, Mech A Dream, Lost Explorers, Next Station: London, Splendor, I Coloni di Catan, Res Arcana, 7 Wonders Architects, Living Forest

Giochi sviluppati: Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, Palazzi di Carrara
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Giochi sviluppati: The Crew, Chakra, Age of Civilization, Trekking the World, Clash of Decks, Room 25, Trek 12, Rallyman: GT, Super Fantasy Brawl

Giochi sviluppati: PARKS, Space Station Phoenix, Art Decko, It's a Wonderful World, Monster Factory, Jump Drive, Arctic Scavengers, Progetto Gaia, Caper: Europe
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Giochi sviluppati: Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild

Giochi sviluppati: Tichu, War Chest, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas, Egocentric World
I can move move move any mooountaaaain

Giochi sviluppati: Marco Polo II: Agli Ordini del Khan, Sulle Tracce di Marco Polo, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory

Giochi sviluppati: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...

Giochi sviluppati: Pirati!, Spades (Picche), That's Life!, Connect6, HUGO, Vulture Culture, Murus Gallicus

Giochi sviluppati: Alta Marea, Pingimus, Elfenland, Rage, El Grande, Haiclue, Thurn und Taxis

Giochi sviluppati: Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Giochi sviluppati: Battle Sheep, Kingdomino, Through the Ages: Rivivi la storia della civiltà, Not Alone, Through the Ages, Tzolk'in
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Giochi sviluppati: Codex Naturalis, Carcassonne: Hunters & Gatherers, Kami, Splito, Farm Club, Loco Momo

Giochi sviluppati: Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Giochi sviluppati: Commander Chess, Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

Giochi sviluppati: Le Rovine Perdute di Arnak, Draftosaurus, Squadro, Bug
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Giochi sviluppati: Simplicity, BANG!, Martian Dice, Just One
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Giochi sviluppati: For-Ex, Trick of the Rails, Nell'Anno del Dragone, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

Giochi sviluppati: Tock, Tarocchi Francesi, Innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Giochi sviluppati: Dungeon Roll, Wizard, 13 Indizi
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Giochi sviluppati: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Giochi sviluppati: Bärenpark, The Isle of Cats, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).

Giochi sviluppati: Rauha, Dice Hospital: ER – Emergency Roll, Hydroracers
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Giochi sviluppati: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Giochi sviluppati: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Giochi sviluppati: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Giochi sviluppati: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Giochi sviluppati: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Giochi sviluppati: Forza Quattro
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Giochi sviluppati: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Giochi sviluppati: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Giochi sviluppati: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Giochi sviluppati: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Giochi sviluppati: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Giochi sviluppati: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Giochi sviluppati: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Giochi sviluppati: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Giochi sviluppati: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Giochi sviluppati: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Giochi sviluppati: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Giochi sviluppati: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Giochi sviluppati: Ricordi quando
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Giochi sviluppati: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Giochi sviluppati: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Giochi sviluppati: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Giochi sviluppati: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
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